Thursday, November 4, 2010

Pie-losophy: Discourse on Fate (Part 1/2)

Laws of Newton govern nature, laws of Napoleon govern society, then there's chemistry that tries to govern people's behaviours. And biology... which tries to govern the fate of one's life.

Fate, it could be as ordinary as meeting a love of your life at a debate tournament, or becoming CEO of a corporation, or even the king of Scotland.

The idea of fate is old, really old, but I won't talk about Apollo's oracles, Shakespearean tragedies, or J.P. Sartre's determinism, let's talk in modern terms, some 22nd century "Pie-losophy".

A Basic View of the Model

I think of the basis of fate as a series objects like in Java programming and computer science, where each object has a physical address in the RAM or hard-drive. In the abstract of life, these "objects" are life events, and their "physical address" is mapped on the x-y-z Cartesian space or R^3 dimension if you prefer polar coordinate system, with t-variable; this is known as the 4D world.

Based on this model, some life events are only accessible through triggering events that has a pointer to it, like object-oriented programming. Objects are "tangible", while the pointers in Java programming are abstract variables directed to objects. Furthermore, each objects and pointers are self-programmed, meaning that these objects and pointers are continuously created and deleted to maintain the Taoist idea of harmony.

If you don't understand computer science, you will understand everything I'm about to tell you, starting......now.

The Model Simplified - Without Computer Science

Objects in real life can be abstract such as ideas, events, or they can be physical, such as humans, animals, and other tangible items such as chairs and desks. Some objects can be time-dependent, meaning their position in the 4D world changes with respect to time. Others can be position-dependent, their positions depend on those of others' positions. Amongst objects are pointers. For instance, when I, a tangible time-dependent object in the 4D space, am typing this article, my mind is thinking of things, or creating objects (in this case, thoughts, which are abstract and position-dependent because they are attached to me), and commanding my hands to type. By typing, I made a connection between the thoughts and my fingers. The result is the creating of another object, this article that exists on my blog. As you read this, you make connections to this article I wrote, any thoughts you have may be created as new objects. However, since this article can be meaningless to you, they could be deleted in a very short amount of time.

Fate, in this sense, is the association of objects through collisions in this 4D world. For example, two objects, a person and a car, collide at position x0,y0,z0, at time0. This resulted in the person's death. Fate.

Basic Understanding and the Earliest Fate

My idea of fate is one that is self-governing. Let's look Earth 4,000 years ago, when the first trace of human civilization was identified. What is fate for our ancestors of those days? I believe that they had to live out life in a specific way, just like animals. Certainly back then they did not have the fate to be the first man to walk on the moon or the inventor of lightbulb. Their fate is limited to the options their retrospective society provided. Because that society lack intelligence, their fate is determined by individual biology. Those who are sexy reproduce, and their genes live on. This is fate in the most basic human society.

The Changing Behaviours of Fate

However, natural selection advances human civilization, as explained by Darwin's theory of Evolution and empirical evidence. This advancement proves two things; 1. human intelligence is aggregated, and 2. fate changes as our options change. Human intellectual history support the fact that each generation is getting smarter and more knowledgeable on the macro scale. Therefore, intelligence must be aggregated. Since a higher level of civilization means that there are more options available for people, there are more scenarios on how one's life will play out - the latter part, by definition, is what we call "fate". With the premises we established thus far, we can conclude that fate is constantly changing as civilization changes. Therefore, fate is pre-destined by no other than its clients - us.

Mathematical Probability of Fate

Imagine a time, t = year 2001...B.C.E., when automobiles were never invented, it is then impossible for someone to die from a car accident; the mathematical probability of such event would be 0%. Thus, no one has the fate to die from a car accident.

However, because of the advances of human civilization and aggregated intelligence, automobiles were invented. This created scenarios for people to die from a car accident. Whether or not one is fated for a car accident is dependent on a complicated model of mathematical probability.

Driving under the influence of alcohol increases one's probability of getting into a car accident, however, it does not guarantee it. The event of an auto accident also takes the account of a series of other events that have their own probabilities of occurrence. If a drunk person drives a car in an open field with absolutely no one around him, he has a 0% chance of killing someone else besides himself.

Next part, I'll talk about "The Big Picture", "Chaos Theory and Butterfly Effect", "The Relativistic Effect" and integrate ideas of religion into the explanation of fate, including the school of "Free will".

Apollo - Greek God of Prophecy

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